These patch notes are made possible thanks to our generous Ko-Fi members: Adelaide, Slif, Eric_Mipplepuffs, dghost, Slaggy, and WallowingDad. A massive shout-out to our newest member, HankNoize as well!
Our project wouldn't be around without your generous support. Thank you!
Here is our list of regularly scheduled updates:
Weapon Perks
- Adaptive Munitions
- Got stealth-nerfed presumably with The Final Shape's release, here's a before and after (note that the values may not be final as we've had very limited time to retest the perk properly)
- Got stealth-nerfed presumably with The Final Shape's release, here's a before and after (note that the values may not be final as we've had very limited time to retest the perk properly)
- Attrition Orbs
- Noted that Grenade Launchers require 11 Hits for Orb spawns
- Destabilizing Rounds
- It's an actual meta pick now!
- Activation cooldown decreased by 1.5 seconds (3→1.5)
- Enhancing the perk further decreases the cooldown by an assumed 0.5? seconds
- If the perk applies Volatile to a nearby target after a kill, you now gain Volatile Rounds for 2 seconds
- Dragonfly
- Noted that the explosions caused match the weapon's element
- Explosive Head
- Added explosion radius info (3 meters)
- Detonation time is purely based on distance (removed note that it depended on the draw too)
- Explosive Payload
- Added note that the payload deals 7% decreased damage in PvP specifically on Hand Cannons
- Flash Counter - Heresy rework
- Headseeker
- Reworked the entire tooltip with new information about how the precision damage buff works (if you'd like to see a future explainer blog about the Weakspot damage increase, consider supporting us through Ko-Fi)
- Heating Up
- Corrected both Accuracy Cone benefits to 25% (from 30%) at 2 stacks of the perk
- Hip-Fire Grip
- Added a note about the benefits of the Precision Aim Cone Angle increase
- Jolting Feedback
- Belatedly removed "(theoretical)" note from SMG numbers, they were accurate
- One-Two Punch
- Bosses no longer take 150% increased melee damage from certain melee abilities with the perk active, all eligible melee abilities now gain 100% increased damage regardless of enemy tier
- Osmosis
- Noted that it doesn't work with Forerunner's The Rock perk either
- Target Lock
- No longer ramps up slower on Submachine Guns
Origin Traits
- Bray Inheritance
- Slightly rounded the numbers shown as the previous level of "precision" was unjustified
- Bray Legacy
- The tooltip previously said it granted the energy to your least charged ability. It's the exact opposite... oops
- Extrovert
- Noted that Glaive Melee Kills can trigger it too
- Skulking Wolf
- Added an explanation of what Enhanced Radar means
- Noted new(ish) change where the perk now works outside of PvP
- Added new(ish) feature where the perk makes PvE Combatants less accurate when targeting you
- In case you're wondering, it's actually pretty impactful/good
Exotic Armour
- Geomag Stabilizers
- Increased the amount of Super energy Ionic Traces grant (2%→7%)
- Will now top up Bolt Charge stacks by sprinting if at or above 6 stacks
- Rain of Fire
- Added info about Radiant's duration when using Ember of Solace (7.5→11.25 seconds)
- Rime-coat Raiment
- Added Stasis Storm radius info (3 meters)
- Secant Filaments
- Kills with Devour active now grant ?% Class Ability energy
- Stormdancer's Brace
- Maximum super refund decreased to 30% (from 50%)
- Ascending Amplitude now grants 20% increased damage per stack (up from 10%)
- Now decreases the Super Energy cost of Stormtrance's Ionic Blink by 50%
- Verity's Brow
- Death Throes stacks now decay one at a time
- Grenade regen mechanic now grants a flat % of grenade energy per second (a buff to grenades with longer cooldowns and a nerf to those with shorter ones, more info here)
- Foetracer
- Increased the duration of Weapon Surge granted in PvE to 15 seconds (from 11)
- Gwisin Vest
- Basically changed the tooltip to reflect the Episode: Heresy changes so now we have no concrete numbers
- Radiant Dance Machines
- Got a complete rework, no numbers are known for it yet
- Renewal Grasps
- Duskfield grenades now grant stacks of Frost Armor every 0.5 seconds (from 0.9 seconds)
- Sealed Ahamkara Grasps
- Got a complete rework, no numbers or exact behaviours are known for it yet
- Star-Eater Scales
- Noted that the Super damage buff is only active for 14 seconds
- Citan's Ramparts
- Essentially all downsides have been removed apart from it taking more damage from enemy players
- This leaves its effective HP in PvP about the same as previously
- Crest of Alpha Lupi
- Corrected that Thruster doesn't grant the same benefits as casting Barricades
- Only restores 60 Health instead of 80 Health and 75 Shield HP
- Eternal Warrior
- Kills with Firsts of havoc now refund ?% Super Energy
- An Insurmountable Skullfort
- Melee Hits now grant Melee ability energy
- Khepri's Horn
- Flame Waves are now tied to having a Solar Super equipped
- Now unleashes 3 waves instead of 1
- Waves now do not return after reaching their maximum distance or colliding with map geometry
- Enemies hit [PvP: killed] by the waves leave behind a Sunspot at their location
- Ursa Furiosa
- Unbreakable blocking now grants Grenade energy instead of Super energy, numbers unknown
Character Stats Database
- Citan's Ramparts no longer overrides (increases) Barricade cooldowns
- Tempest Strike no longer overrides (increases) Combination Blow's cooldown
Have feedback or questions?
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